Visual Travel Audit Overview

The Visual Travel Audit screen provides a visual look into the facility. You can use the screen to review the facility layout from a labor perspective. The screen uses a 3D rendering of the facility that allows you to evaluate travel scenarios and restrictions, and audit and validate the labor configuration. Additionally, you can use optional filters to provide a more concise view. You can use the information gathered from this screen to configure the travel data and provide an insight into the facility’s current configuration.

Use Visual Travel Audit to perform these actions:

  • Ensure valid X, Y, and Z coordinates for your locations
  • Validate location orientation
  • Find locations in the warehouse
  • Determine warehouse zones
  • Verify travel sections
  • Review aisle and section restrictions
  • Validate distance engine paths and calculations

To display a warehouse, the locations in the facility must contain coordinate information along with height, width, and length.

Use your mouse to manipulate the view. Use the mouse wheel to zoom, use the left click and hold the mouse to rotate and right click and hold or use the arrow keys to pan.

Use the icon buttons on the toolbar to re-center the view, reset all the display settings, and open the page in a new window.

The location is highlighted when you hover the mouse over locations; click to select a location.

The initial view shows all the locations associated with the default section of the facility. Travel sections are colored using the colors defined for the travel section and displaying them on the floor of the facility to highlight the delineation of the configured travel sections. The user selected menu option displays along the left side of the screen while most of the rest of the screen shows the current facility.

Use the Section menu to select which locations are shown on the screen and are available while using the other menu options. Selections and functions used to interact with the facility also remain in the subsequent displays until the user changes the section or resets the filters and display. The list includes all the sections from the section table configuration for the warehouse.

Locations are positioned on the Facility Viewer map using a Cartesian coordinate system. Locations are shown in Facility Viewer based on these location configurations:

Field Description
X Coordinate The X Coordinate of the location. The X and Y coordinate of (0,0) is shown at the bottom left corner of the map. The X Coordinate increases as you move from left to right on the screen. This value must be provided as a positive whole number expressing the distance from the lower left corner.
Y Coordinate

The Y Coordinate of the location. The X and Y coordinate of (0,0) is shown at the bottom left corner of the map. The Y Coordinate increases as you move from bottom to top on the screen. Specify this value as a positive whole number expressing the distance from the lower left corner.

The X and Y coordinates determine where the front center of the location is on the map. Be sure to match the specified units you with the units specified for item configuration and the location height, width, and length.

Z Coordinate The Z Coordinate of the location. Use the Z coordinate to specify how high off the floor the location is. Specify this value as a positive whole number expressing the distance from the floor.
Length Location length. The length and width determine the size of the location on the map. The location is drawn of the length specified starting from the X coordinate. Specify this value as a positive integer and not as a decimal.
Width Location width. The length and width determine the size of the location on the map. The location is drawn of the width specified starting from the Y coordinate. Specify this value as a positive integer and not as a decimal.
Height Location height. The location is drawn of the height specified starting from the Z coordinate. Specify this value as a positive integer and not as a decimal.
Level Location level. The ground level locations are value 0 and the value increases as the level increases.
Orientation The Orientation determines the direction to which the location points. This is the direction that you access inventory from the location. This field is configured as the number of degrees such as on a compass. For example, 0 is for a location where you access inventory toward the top of the map. In this case, the location is drawn below it.
  • 90 degrees is for locations where inventory is accessed on the right side of the location and the location is drawn to the left.
  • 180 degrees points to the bottom of the map.
  • 270 degrees is for locations that face to the left.

In each case, the X/Y coordinate determines where the front/center of the location is, and the remainder of the location is drawn behind.