State Machine
Select this activity to model a workflow in an event-driven manner. This activity uses a finite number of states in the execution. A state is triggered by an activity and exists till another activity is triggered. You can also specify conditions that enables the activity to jump from one state to the other represented by arrows between states. The State and Final State activities are specific to the State Machine activity.
This table lists the properties for the activity.
Property Type | Property Name | Data Type | Description |
---|---|---|---|
Misc | DisplayName | String | The display name of the activity |